Player Resources

The Verdant Curse

A forest that never sleeps. A plague that turns you to stone. Two dying nations and no easy answers.

Player Resources

World Primer
The Traveler's Warning

A blood-stained journal found at a border checkpoint. Everything you need to know before stepping foot in Verdanya — from someone who wishes they'd turned back.

Read the Primer →
The World's Dangers
The Verdant Curse & Ashlung

The two forces tearing this world apart. What they look like, what they do to people, and what your character would know walking in.

Learn the Dangers →
Character Creation
Building Your Character

Session Zero questions, character hooks for different backgrounds, and the questions this campaign will ask you — repeatedly, in different ways.

View Character Guide →
The World
Factions & Powers

Ironhold, Verdanya, the Resistance, the Faint Divinities. Who's fighting, who's surviving, and why none of them are simply wrong.

View Factions →
Coming Soon
Virtual Tabletop
Tabletop

Online tabletop for maps, character sheets, and shared scenes. May be used for this campaign — check with your GM.

Open Tabletop ↗

Before You Begin

— ✦ —

This campaign is built around moral complexity and genuine choice. There are no pure heroes or pure villains here — just people doing desperate things in desperate circumstances.

You will be asked to choose sides. You will find reasons to doubt your choice. The world will not reward you for playing it safe.

The forest is listening. And it remembers.