The World

Factions & Powers

Who's Fighting, Who's Surviving, and Why None of Them Are Simply Wrong

This campaign is built around the idea that everyone involved has legitimate grievances. Understanding each faction means understanding the world — and understanding why your choices are hard.

Ironhold
The Occupiers
"We came to survive. We stayed because we had to. We're sorry for what that cost you. We're not leaving."

A walled city-state to the west, militaristic by tradition and desperate by circumstance. Ironhold didn't invade Verdanya out of malice — they invaded because their people were dying and they found a cure that grew beyond their borders.

The soldiers in the field are tired, scared, and far from home. Many of them have family dying of Ashlung. They believe — most of them — that what they're doing is necessary. Some are right about that. None of them are the whole story.

Ironhold's leadership knows the occupation is unraveling. The Resistance bleeds them. The Verdant Curse grows. Their Ashlung supply is rationed to soldiers first, civilians second, and the occupied last. Everyone can do that math.

What They Want

  • Enough Mourning Roses to cure Ashlung
  • Secure roads and fields to keep harvesting
  • The Resistance destroyed before it destroys them
  • To eventually go home

What They Fear

  • Running out of Mourning Roses entirely
  • The Verdant Curse overrunning the fields
  • Their own soldiers losing faith
  • Being remembered as the villains
The truth is: They are the aggressor and they are desperate parents trying to save their children. Both things are true at the same time.
Verdanya
The Occupied
"This is our land. These are our gods. You are killing something you don't even understand."

A forest nation that has always been fiercely independent — ancient, wild, and governed by customs older than most cities. Verdanya had its problems before the invasion. It has more now.

The people are fractured. Some collaborate with Ironhold to survive — to protect their families, keep their businesses, stay alive. Some resist in secret, feeding the Resistance information and supplies. Some have retreated so deep into the wilderness that the Verdant Curse is more of a neighbor than a threat.

And some have transformed. The Verdant-Born are Verdanya's people too — or were. The community is divided on what that means.

What They Want

  • The occupiers to leave
  • Their gods returned to their rightful state
  • Their transformed people to be seen as people
  • To not have to choose between survival and dignity

What They Fear

  • The Verdant Curse consuming everything they love
  • The Resistance making things worse
  • Ironhold never leaving
  • Forgetting what they were before all this
The truth is: They are unambiguously the victims of the occupation — and their path forward is no cleaner than anyone else's.
The Resistance
The Shadows
"If no one else will act, we will. If history calls us terrorists, at least it will remember we existed."

Guerrilla fighters, saboteurs, and true believers operating throughout occupied Verdanya. They wear thorn-and-rose badges — crimson on black. Their leader is known only as the Thornwraith, and she is planning something significant.

Ironhold calls them terrorists. Verdanya calls them heroes. The occupied villagers call them complicated — the Resistance brings hope and draws reprisals in equal measure.

The Resistance takes the transformed in. The Verdant-Born are welcome here when they are welcome nowhere else. Make of that what you will.

What They Want

  • Ironhold out of Verdanya — by any means
  • Sylora's stolen Eye returned
  • The Verdant-Born treated as people
  • An end to the occupation before nothing is left to save

What They Risk

  • Escalating violence that hurts civilians
  • The Thornwraith's plan going too far
  • Fighting so long they forget what they're fighting for
  • Being right about everything and still losing
The truth is: They are fighting for something real with methods that cause real harm. Whether that math balances depends on where you're standing.
Briarcrest
The Desperate
"We're still here. We're not sure that's an achievement."

A border village that should have been abandoned months ago. Briarcrest exists in a permanent state of tense negotiation — half occupied by Ironhold's garrison, half still Verdanya in spirit and custom. The two sides coexist because the alternative is worse.

The village is protected by a living thorn wall. It is failing. Everyone in Briarcrest knows this. No one says it out loud. If you're looking for work, information, or trouble, this is where you start.

Key Figures

  • Elder Rowan Knotwise — village leader, Fungril druid
  • Sergeant Daven Greymark — garrison commander
  • Nessa Bramwell — baker. Knows things.

The Situation

  • Thorn wall failing — weeks at most
  • Ironhold garrison undermanned and demoralized
  • Verdanya quarter quietly seething
  • Something is happening in the forest at night
The Faint Divinities
The Small Gods
"We have always been here. We will be here when you are not. We are watching."

Verdanya's gods do not live in distant heavens. They live in the streams and the stones and the thorns. They have names, personalities, and very strong opinions about being ignored. They are not all-powerful — but they are real, present, and entirely willing to involve themselves in your problems.

The greatest of them, Sylora, is silent. Something was taken from her. What remains of the other Faint Divinities operates without her guidance, which means they are operating without her restraint.

Briartongue
Entity of thorns. Speaks in riddles. Ancient and watchful. Demands tribute — stories of death, told honestly. Protects Briarcrest in its own way, on its own terms.
Mellifer
Lazy bee god of flower blooms. Loves the Verdant Curse — more flowers means more power. Inconvenient, whimsical, and extremely hard to reason with. Does not consider itself a problem.
Moonpetal
Watcher of night-blooming things. Only appears during the week-long nights. Quiet and observant. Helpful to those who treat the dark with respect. Has seen a great deal and shares little.
Sylora
The Verdant Sovereign. Goddess of seasons. She gave the world its cycles. Ironhold took one of her Eyes. Now it's always spring. She has not spoken since. No one knows if she is angry, grieving, waiting, or gone.